BUG:
11-02 14:38:46.703 6555-6934/net.lionbird.google.countryCreatorUS E/Unity: UnityException: get_gameObject can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
at BannerViewController.GetbannerPosition (System.String id, Boolean _ipx) [0x00036] in D:projectsworldCreaterAssets_LBEngine_ScriptsBannerBannerViewController.cs:221
at BannerUpdate.updateSetting () [0x00030] in D:projectsworldCreaterAssets_LBEngine_ScriptsBannerBannerUpdate.cs:29
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrapper delegate-invoke) System.Action:invoke_void__this__ ()
at (wrap
原因:
SDK线程调用了主线程才可以调用的方法
解决方案:
用代理封装要执行的方法。由Unity Update调用。
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65using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; public class MainThreadCall : MonoBehaviour { static object locker = new object(); static List<Action> aList = new List<Action>(); static int count = 0; public static int MainThreadID { get; private set; } private void Awake() { MainThreadID = Thread.CurrentThread.ManagedThreadId; } // Update is called once per frame void Update () { if (count != 0) { lock (locker) { foreach (var a in aList) { if(a!= null) a(); } aList.Clear(); count = 0; } } } private static void AddCall(Action a) { lock (locker) { aList.Add(a); count++; } } static public void SafeCallback(Action _a) { AddCall(_a); } static public void SafeCallback<T>(Action<T> _a, T p1) { Action tmp = () => { _a(p1); }; AddCall(tmp); } static public void SafeCallback<T1, T2>(Action<T1, T2> _a, T1 p1, T2 p2) { Action tmp = () => { _a(p1, p2); }; AddCall(tmp); } static public void SafeCallback<T1, T2, T3>(Action<T1, T2, T3> _a, T1 p1, T2 p2, T3 p3) { Action tmp = () => { _a(p1, p2, p3); }; AddCall(tmp); } static public void SafeCallback<T1, T2, T3, T4>(Action<T1, T2, T3, T4> _a, T1 p1, T2 p2, T3 p3, T4 p4) { Action tmp = () => { _a(p1, p2, p3, p4); }; AddCall(tmp); } }
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